What we do
Claustrophobia is all about adventure. It is about impressions, an opportunity to try something you have never done before and experience another reality. This is something people lack in their everyday lives: routine meetings at the office are a far cry from the meetings of knights at the Round Table, and you’re not likely to meet any dwarfs or trolls at marbled subway stations. Of course, even the daily routine can be exciting and full of emotions, but who would refuse to become the captain of a spaceship, to solve (or, on the contrary, to commit) the robbery of the century, to visit overseas countries or even other worlds? At least for an hour. This is what’s hidden behind the door of each Claustrophobia’s quest: a small but memorable adventure. With our help, you’ll find yourself in a house with ghosts, a medieval castle, the famous house in Baker Street, or a brilliant scientist’s lab… There are lots of options for you to choose. Whether you’ll step out as a winner, depends on your quick wit and inventiveness.
We were not the first ones to come up with the idea of translating computer quests to reality. When Claustrophobia was founded, “escape the room”-type quests were already available in Europe and Asia, but were only limited to simple rooms with puzzles and no spectacular decorations and stories. As for us, we started focusing on details from the very beginning. We believe that the degree of immersion, in the first turn, depends on how thoroughly the story and the surroundings are developed. And, of course, it affects the impressions people expect to experience here. Thanks to that we were able to take the quests to a new quality level, quickly gain popularity, cover the whole Russia from St. Petersburg to Vladivostok, and enter the international market. Having established quests in the USA, Europe, and Asia, we were really happy to achieve what we dreamt of: to become the largest quests network in the world. Still, we are not going to stop here. We continue creating quests and inventing new formats.
Having decided to extend our genre range, we started with performances. Each of them is an emotional experience combining acting, quest components and psychological tricks that enhance the impressions of the players, making them immerse deeper into the story. Two performances — “Collector” and “The Butcher’s Shop” explored the topic of fear, while “The Robbery of the “Century” discovers another range of emotions, shifting towards risky adventures.
Just recently we have launched a huge entertainment park, a place bringing together horror quests for adults, fairy-tale quests for kids, “The Robbery of the “Century” performance, and our brand new format — ”Arcade”. This time those are not quests that we translate to reality, but games from classic arcade machines.
Just a little while ago, we launched an all new format — the «Cybercube», the place where virtual reality goes beyond the screen and is transformed into a projection platform, where any scenarios become possible. The walls and the floor literally expand to form a 3D panorama. Interactive engagement with the environment and surround sound ensure an incredible immersive game experience.
What’s next? We’ll certainly come up with something new and exciting. So stay in touch.